Search Results for

    Show / Hide Table of Contents

    Class PlayerGamemodeChangeEvent

    Dispatched when an OpenPlayer's gamemode changed

    Inheritance
    System.Object
    Event
    PlayerEvent
    PlayerGamemodeChangeEvent
    Inherited Members
    PlayerEvent.Player
    Event.IsCancelled
    Event.SetCancelled(Boolean)
    Namespace: OpenAPI.Events.Player
    Assembly: OpenAPI.dll
    Syntax
    public class PlayerGamemodeChangeEvent : PlayerEvent

    Constructors

    | Improve this Doc View Source

    PlayerGamemodeChangeEvent(OpenPlayer, GameMode, GameMode, PlayerGamemodeChangeEvent.PlayerGamemodeChangeTrigger)

    Declaration
    public PlayerGamemodeChangeEvent(OpenPlayer player, GameMode oldGameMode, GameMode newGameMode, PlayerGamemodeChangeEvent.PlayerGamemodeChangeTrigger trigger)
    Parameters
    Type Name Description
    OpenPlayer player
    GameMode oldGameMode
    GameMode newGameMode
    PlayerGamemodeChangeEvent.PlayerGamemodeChangeTrigger trigger

    Properties

    | Improve this Doc View Source

    NewGameMode

    The players gamemode after the change

    Declaration
    public GameMode NewGameMode { get; }
    Property Value
    Type Description
    GameMode
    | Improve this Doc View Source

    OldGameMode

    The players gamemode before the change

    Declaration
    public GameMode OldGameMode { get; }
    Property Value
    Type Description
    GameMode
    | Improve this Doc View Source

    Trigger

    The trigger that caused the players gamemode to change

    Declaration
    public PlayerGamemodeChangeEvent.PlayerGamemodeChangeTrigger Trigger { get; }
    Property Value
    Type Description
    PlayerGamemodeChangeEvent.PlayerGamemodeChangeTrigger
    • Improve this Doc
    • View Source
    In This Article
    Back to top Generated by DocFX